The following example shows how to enumerate and select ltmmPlay object renderers.
#include "ltmm.h"#include "resource.h"#include "tchar.h"#include "stdio.h"HINSTANCE g_hInstance; // application instance handleIltmmPlay* g_pPlay; // convert object's interface pointer//// BuildRendererList// fills a listbox to match the contents of the collection//// pRenderers = renderer collection's interface pointer// hwndListBox = listbox window handle//void BuildRendererList(IltmmRenderers* pRenderers, HWND hwndListBox){long i;long count;int selected = -1;// reset the listbox contentsSendMessage(hwndListBox, LB_RESETCONTENT, 0, 0);// get the collection's item countpRenderers->get_Count(&count);for(i = 0; i < count; i++){IltmmRenderer* pRenderer;BSTR bstr;TCHAR sz[256];int index;VARIANT_BOOL f;// retrieve collection itempRenderers->Item(i, &pRenderer);// get displayable namepRenderer->get_FriendlyName(&bstr);// convert from unicode_stprintf(sz, _T("%ls"), bstr);// free nameSysFreeString(bstr);// add the name to the listboxindex = SendMessage(hwndListBox, LB_ADDSTRING, 0, (LPARAM) (LPCTSTR) sz);// associate the listbox item with the collection item indexSendMessage(hwndListBox, LB_SETITEMDATA, index, i);// remember this listbox item, if it is selected in the collectionpRenderer->get_Selected(&f);if(f)selected = i;// free the collection itempRenderer->Release();}// select the appropriate listbox itemfor(i = 0; i < count; i++){if(selected == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)){SendMessage(hwndListBox, LB_SETCURSEL, i, 0);break;}}}//// RendererSelectionChanged// called to reflect changes in the listbox selection//// pRenderers = renderer collection's interface pointer// hwndListBox = listbox window handle//void RendererSelectionChanged(IltmmRenderers* pRenderers, HWND hwndListBox){int index;long item;int i;int count;HRESULT hr;// get the index of current listbox selectionindex = (int) SendMessage(hwndListBox, LB_GETCURSEL, 0, 0);if(index < 0){// clear selectionpRenderers->put_Selection(-1);}else{// get the collection item indexitem = (long) SendMessage(hwndListBox, LB_GETITEMDATA, index, 0);// select the item#ifdef _DEBUG{IltmmRenderer* pRenderer;pRenderers->Item(item, &pRenderer);hr = pRenderer->put_Selected(VARIANT_TRUE);pRenderer->Release();}#elsehr = pRenderers->put_Selection(item);#endif// if new selection failed, we need to force the listbox to match the actual selectionif(FAILED(hr)){// get the real selectionpRenderers->get_Selection(&item);// find the matching listbox itemcount = (int) SendMessage(hwndListBox, LB_GETCOUNT, 0, 0);for(i = 0; i < count; i++){if(item == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)){SendMessage(hwndListBox, LB_SETCURSEL, i, 0);break;}}}}}//// RefreshRendererList// called when to completely rebuild the collection//// pRenderers = renderer collection's interface pointer// hwndListBox = listbox window handle//void RefreshRendererList(IltmmRenderers* pRenderers, HWND hwndListBox){IltmmRenderer* pRenderer;long item;BSTR bstr;// get the currently selected itempRenderers->get_Selection(&item);if(item >= 0){// get it's unique namepRenderers->Item(item, &pRenderer);pRenderer->get_Name(&bstr);pRenderer->Release();}else{bstr = NULL;}// rebuild the collectionpRenderers->Refresh();if(bstr){// find the previously selected itempRenderers->Find(bstr, &item);// make it the current selectionif(item >= 0)pRenderers->put_Selection(item);SysFreeString(bstr);}// rebuild the listboxBuildRendererList(pRenderers, hwndListBox);}//// RendererDlgProc// selects object renderers//BOOL CALLBACK RendererDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){IltmmRenderers* pRenderers;switch (msg){case WM_INITDIALOG:// initialize the audio renderer listboxg_pPlay->get_AudioRenderers(&pRenderers);BuildRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));pRenderers->Release();return TRUE;break;case WM_COMMAND:switch(LOWORD(wParam)){case IDC_REFRESHAUDIODEVICES:// refresh the audio renderer listboxg_pPlay->get_AudioRenderers(&pRenderers);RefreshRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));pRenderers->Release();return TRUE;break;case IDC_AUDIODEVICES:if(HIWORD(wParam) == LBN_SELCHANGE){// select the audio rendererg_pPlay->get_AudioRenderers(&pRenderers);RendererSelectionChanged(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));pRenderers->Release();}break;case IDOK:EndDialog(hwnd, IDOK);return TRUE;break;}break;} return FALSE;}int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow){HRESULT hr;g_hInstance = hInstance;// initialize COM libraryhr = CoInitialize(NULL);if(FAILED(hr))goto error;// create the convert objecthr = CoCreateInstance(CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, IID_IltmmPlay, (void**) &g_pPlay);if(FAILED(hr))goto error;DialogBox(g_hInstance, (LPCTSTR)IDD_DEVICEDLG, NULL, RendererDlgProc);error:// cleanupif(g_pPlay)g_pPlay->Release();CoUninitialize();return 0;}
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