The example shows how to access the mosaic filter that was inserted as the first filter to the play object in the Programmatically Inserting a Processor Filter tutorial.
C Source
IUnknown *pUnk;IltmmPlay_GetSubObject(pPlay, ltmmPlay_Object_SelVideoProcessor, &pUnk);
C++ Source
IUnknown *pUnk;pPlay->GetSubObject(ltmmPlay_Object_SelVideoProcessor, &pUnk);
C Source
ILMVMosaic *pVMF;IUnknown_QueryInterface(pUnk, &IID_ILMVMosaic, (void**) &pVMF);IUnknown_Release(pUnk);
C++ Source
ILMVMosaic *pVMF;pUnk->QueryInterface(&IID_ILMVMosaic, (void**) &pVMF);pUnk->Release();
C Source
CROP_ATTRIBUTES CropAttrib;CropAttrib.lLeft = 0;CropAttrib.lTop = 0;CropAttrib.lRight = 0;CropAttrib.lBottom = 0;CropAttrib.bEnabled = TRUE;ILMVMosaic_SetCropAttributes(pVMF, CropAttrib);IUnknown_Release(pVMF);
C++ Source
CROP_ATTRIBUTES CropAttrib;CropAttrib.lLeft = 0;CropAttrib.lTop = 0;CropAttrib.lRight = 0;CropAttrib.lBottom = 0;CropAttrib.bEnabled = TRUE;pVMF->SetCropAttributes(CropAttrib);pVMF->Release();
C Source
IUnknown_Release(pPlay); C++ Source
pPlay->Release(); Help Collections
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