ILMVFire Interface

Data Types

This filter has no specific data types, but includes the following enumerations for use with its programming interface:

DIRECTION

Summary

Specifies the direction of the flames.

Syntax

enum DIRECTION 
{ 
   DIR_NORTH = 1, 
   DIR_SOUTH = 2, 
   DIR_EAST = 4, 
   DIR_WEST = 8, 
   DIR_NORTHEAST = 16, 
   DIR_NORTHWEST = 32, 
   DIR_SOUTHEAST = 64, 
   DIR_SOUTHWEST = 128, 
   DIR_GLOW = 256 
}; 

Members

DIR_NORTH

Flames to the North.

DIR_SOUTH

Flames to the South.

DIR_EAST

Flames to the East.

DIR_WEST

Flames to the West.

DIR_NORTHEAST

Flames to the North-East.

DIR_NORTHWEST

Flames to the North-West.

DIR_SOUTHEAST

Flames to the South-East.

DIR_SOUTHWEST

Flames to the South-West.

DIR_GLOW

Flames all around the object, giving a glowing effect.

Values may be combined using OR.

REFERENCE_FRAME

Summary

Specifies the reference frame.

Syntax

enum REFERENCE_FRAME 
{ 
   REF_USEBUFFER, 
   REF_USENEXTFRAME, 
   REF_USECOLOR, 
}; 

Members

REF_USEBUFFER

Only the pBuffer member is used.

REF_USENEXTFRAME

The next frame in the movie is taken as the reference frame.

REF_USECOLOR

The lRGBColor parameter is used.

Properties

Type Name Description
VARIANT_BOOL Enabled Enables or disables the effect. If set to VARIANT_FALSE, the filter will pass the video samples intact.
DIRECTION Direction Value that indicates the direction of the flames.
long Decay Controls the spread and height of the flames. A lower decay value will result in a greater spread of fire and higher flames. Range: 1 to 100.
long ColorsOffset Changes the colors used in generating the fire flames to another set of colors. Range: 0 to 1000.
long GradientLevel A percentage value that controls the colors graduation. For example 0 will result in a very small number of colors used to draw the flame. Higher values result in more colors used to draw the flames' gradient color. Range: 0 to 100.
VARIANT_BOOL Fire Enables or disables covering the entire object with flames. If this is VARIANT_TRUE, the entire object will be covered in flames and the Burn property will be turned off automatically (false).
VARIANT_BOOL Burn Enables or disables having only parts of the object on fire. If this is VARIANT_TRUE, only parts of the object will be covered in flames the Fire property will be turned off automatically (false).
VARIANT_BOOL ShowBackground Enables or disables showing the background of a moving object. Possible values are:
• VARIANT_TRUE - the background of the moving object will be displayed.
• VARIANT_FALSE - a black background is displayed.
VARIANT_BOOL FirstFrameIsReference Enables or disables setting the first frame in every play session as the reference frame. Possible values are:
• VARIANT_TRUE - the first frame in every play session will be set as the reference frame (Usually the first frame in a movie).
• VARIANT_FALSE - the reference frame should be set manually after a number of frames. Setting this property after the stream starts will have no effect.
long Threshold Value used to control an object's detection level. A lower threshold provides stronger object detection. Range : 1 to 100.
VARIANT_BOOL NoReferenceFrame Flag that controls the reference frame. Possible values are:
• VARIANT_TRUE - the reference frame is assumed to be a black buffer.
• VARIANT_FALSE - the reference frame will be the frame set by the user through the SetReferenceFrame method or by setting the FirstFrameAsReference property.

Methods

HRESULT SetReferenceFrame (byte *pBuffer, long lRGBColor, REFERENCE_FRAME opt)

Description

Sets the reference frame of the movie.

Parameters

pBuffer

Buffer contains the reference frame. This buffer should have the same dimensions (width and height), and the same bits per pixel as the movie.

lRGBColor

Pixel color (RGB 24-bit). The reference frame will be set as a solid frame with the color specified in this parameter.

opt

Flag that controls the reference frame.

Returns

Return Description
S_OK Connected.
S_FALSE Otherwise.
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