#include "ltwrappr.h"
virtual L_INT LPlayBack::GetIndex()
Gets the list index of the current bitmap during animation playback.
The index of the current bitmap.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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This example uses LPlayBack::GetIndex and LPlayBack::SetIndex to skip bitmaps during a playback.
L_INT LPlayBack__GetIndexExample(HWND hWnd, L_TCHAR *pszFileName){L_INT nRet;L_UINT uState; /* Next state in the playback */RECT rcUpdate; /* Source clipping rectangle used in playback */RECT rcDisplay; /* Display rectangle used in playback */HDC hdc; /* Device context of the current window */L_UINT uIndex = 0; /* Current index to the bitmap list */L_UINT uCount = 0; /* Number of bitmaps in the list */LBitmapBase TargetBitmap;LBitmapList BitmapList;LPlayBack PlayBack ; /* Animation playback *//* Create the bitmap list from the input file (GIF or AVI) */nRet = BitmapList.Load (pszFileName);if(nRet != SUCCESS)return nRet;/* Set the background bitmap*/nRet = TargetBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));if(nRet != SUCCESS)return nRet;/* Use the client area as the display rectangle */GetClientRect(hWnd,&rcDisplay);/* Get the number of bitmaps in the list */uCount = BitmapList.GetItemsCount();/* Create and run the playback */nRet = PlayBack.Create(&TargetBitmap, &BitmapList);if(nRet != SUCCESS)return nRet;do{uState = PlayBack.Process();switch(uState){case PLAYSTATE_PRERENDER:uIndex = PlayBack.GetIndex();nRet = PlayBack.SetIndex( ++uIndex);if(nRet != SUCCESS)return nRet;break;case PLAYSTATE_POSTRENDER:nRet = PlayBack.GetUpdateRect(&rcUpdate, TRUE);if(nRet != SUCCESS)return nRet;hdc = GetDC(hWnd);nRet = PlayBack.GetBitmap()->SetClipSrcRect(&rcUpdate);if(nRet != SUCCESS)return nRet;nRet = PlayBack.GetBitmap()->SetDstRect(&rcDisplay);if(nRet != SUCCESS)return nRet;nRet = PlayBack.GetBitmap()->SetClipDstRect(&rcDisplay);if(nRet != SUCCESS)return nRet;PlayBack.GetBitmap()->Paint()->SetDC(hdc);PlayBack.GetBitmap()->CreatePaintPalette (hdc);nRet = PlayBack.GetBitmap()->Paint()->PaintDC();if(nRet != SUCCESS)return nRet;ReleaseDC(hWnd, hdc);break;}} while(uIndex < uCount);return SUCCESS;}
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