LAnnotation::SetActiveState

#include "ltwrappr.h"

virtual L_INT LAnnotation::SetActiveState(uState=ANNACTIVE_ENABLED)

L_UINT uState;

flag that indicates whether to enable the object

Sets the Activation State of the annotation object.

Parameter Description
uState Flag that indicates whether to enable or disable the object.  Possible values are:
  Value Meaning
  ANNACTIVE_DISABLED [0] The object will not respond to activation events.
  ANNACTIVE_ENABLED [1] The object will respond to activation events.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The following types of objects respond to activation events:

Automation object

AudioClip

Button

HotSpot

For descriptions of the various types of objects and their properties, refer to Types of Annotations.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

Example

For an example, refer to LAnnotation::GetActiveState.

Help Version 20.0.2020.2.17
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2020 LEAD Technologies, Inc. All Rights Reserved.

LEADTOOLS Raster Imaging C++ Class Library Help