L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)
Enables or disables the animation playback event notifications.
Flag that determines whether to enable or disable animation events.
| Value | Meaning |
|---|---|
| TRUE | Enable animation playback event notifications. |
| FALSE | Disable animation playback event notifications. |
The previous setting.
This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.
Win32, x64.
class MyClass : public LAnimationWindow{public :virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber){L_TCHAR szStr[255];wsprintf(szStr,TEXT("Event number : %d\nFrameNumber : %d"),nEvent, nFrameNumber);MessageBox(m_hWnd, szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION);//call base classLAnimationWindow::AnimateEvent(nEvent, nFrameNumber);}};L_INT LAnimationWindow_EnableAnimateEventExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedMyClass MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);nRet = MyAnimation.EnableAnimateEvent();if(nRet != SUCCESS)return nRet;nRet = MyAnimation.PlayAnimation();if(nRet != SUCCESS)return nRet;while (MyAnimation.IsPlaying()){if (MyAnimation.DoEvents())break;}}elsereturn nRet;return SUCCESS;}
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