#include "ltwrappr.h"
virtual L_INT LBitmap::HolePunchRemoveCallBack(hRgn, pBoundingRect, iHoleIndex, iHoleTotalCount, iWhiteCount, iBlackCount)
| HRGN hRgn; | windows region | 
| PRECT pBoundingRect; | pointer to a RECT structure | 
| L_INT32 iHoleIndex; | index value | 
| L_INT32 iHoleTotalCount; | total number of holes | 
| L_INT32 iWhiteCount; | number of white pixels | 
| L_INT32 iBlackCount; | number of black pixels | 
Called for each hole punch found by LBitmap::HolePunchRemove.
| Parameter | Description | 
| hRgn | Windows region representing one of the holes of the hole punch pattern. It is the programmers responsibility to delete this region (using DeleteObject())when it is no longer needed. | 
| pBoundingRect | Pointer to a RECT structure that contains the bounding rectangle of one of the holes in a hole punch pattern. | 
| iHoleIndex | Index of the hole within a hole punch pattern. The holes are numbered from 1 to n, where n is the total number of holes in the hole punch pattern. | 
| iHoleTotalCount | The total number of holes that make up the hole punch pattern. This value will not change for a particular call to LBitmap::HolePunchRemove(). | 
| iWhiteCount | Total number of white pixels in one of the holes of a hole punch pattern. | 
| iBlackCount | Total number of black pixels in one of the holes of a hole punch pattern. | 
| SUCCESS_REMOVE | Remove the hole. | 
| SUCCESS_NOREMOVE | Do not remove the hole. | 
| Otherwise | An error occurred. Refer to Return Codes. | 
This function is called once for each occurring hole in the hole punch configuration. For example, if there are three holes, the callback gets called three times. Return SUCCESS_REMOVE to have a particular hole removed. Return SUCCESS_NOREMOVE to leave the hole unchanged. Pass any other value to abort. This value will be the return value of the LBitmap::HolePunchRemove(). If HOLEPUNCH_IMAGE_UNCHANGED and HOLEPUNCH_SINGLE_REGION are being used, then the return value of this function affects only the internal single region that contains all the changes.
Required DLLs and Libraries
| LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Win32, x64.
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