LPaint::LPaint

#include "ltwrappr.h"

LPaint::LPaint()

LPaint::LPaint(pBitmap, hDC)

LBitmapBase * pBitmap;

pointer to an LBitmapBase object

HDC hDC;

handle of a device context

Constructs and initializes the different member variables of the LPaint object.

Parameter

Description

pBitmap

Pointer to an allocated bitmap object to be painted.

hDC

Handle of a windows device context to be used for the painting. The mapping mode of the device context must be MM_TEXT.

Returns

None

Comments

LPaint::LPaint() is a constructor for the LPaint class.

LPaint::LPaint(pBitmap, hDC) constructs and initializes an LPaint object with the passed bitmap object pointer and the Windows device context handle.

Required DLLs and Libraries

LTDIS

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LPaint::~LPaint, Class Members

Example

// This is an example for LPaint::LPaint(): 
L_INT LPaint__LPaintExample_1() 
{ 
   // this will call the default constructor and destructor when it is out of scope 
   LPaint  LeadPaint; 
 
   //... 
 
   return SUCCESS; 
} 
 
// This is an example for LPaint::LPaint(pBitmap, hDC): 
L_INT LPaint__LPaintExample_2(HDC hDC) 
{ 
   L_INT       nRet; 
   LBitmapBase LeadBitmap; 
 
   nRet = LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))) ; 
   if(nRet != SUCCESS) 
      return nRet; 
 
   // this will call the default constructor and destructor when it is out of scope 
   LPaint LeadPaint(&LeadBitmap, hDC) ; 
 
   //... 
 
   return SUCCESS; 
} 
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