#include "ltwrappr.h"
virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)
virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)
LBitmapBase * pBitmap; |
pointer to an LBitmapBase object |
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
L_UINT uFlags; |
flags that determine the object to process |
Sets the bitmap of the annotation object.
| Parameter | Description | |
| pBitmap | Pointer to the bitmap object referencing the bitmap object to assign to the specified object. | |
| pBitmap | Pointer to the bitmap handle referencing the bitmap to assign to the specified object. | |
| uFlags | Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: | |
| Value | Meaning | |
| 0 | Process only the specified object. | |
| ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. | |
| ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. | |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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Topics: |
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This is an example for LAnnStamp::SetBitmap(pBitmap, uFlags=0), with pBitmap of type pBITMAPHANDLE:
L_INT LAnnStamp_SetBitmapExample(HWND hWnd, pBITMAPHANDLE pBitmap, LAnnContainer * pAnnContainer, LAnnStamp * pAnnStamp){L_INT nRet;HDC hWindowDC; /* Device context of the current window */ANNRECT ContainerRect; /* Root container's rectangle */ANNRECT MyStampRect; /* Rectangle for the stamp object */RECT rAnnBounds; /* Bounding rectangle used to draw the object *//* Get the device context of the current window */hWindowDC = GetDC (hWnd);/* Get the container's rectangle */nRet = pAnnContainer->GetRect(&ContainerRect);if(nRet != SUCCESS)return nRet;/* Size and position the stamp, adjusting the height to keep the bitmap's aspect ratio */MyStampRect.left = ContainerRect.right / 8;MyStampRect.top = ContainerRect.bottom / 2;MyStampRect.right = ContainerRect.right / 2;MyStampRect.bottom = MyStampRect.top +(((MyStampRect.right - MyStampRect.left) * BITMAPHEIGHT(pBitmap)) / BITMAPWIDTH(pBitmap));nRet = pAnnStamp->SetRect(&MyStampRect);if(nRet != SUCCESS)return nRet;/* Assign the bitmap to the stamp;*/nRet = pAnnStamp->SetBitmap(pBitmap,0);if(nRet != SUCCESS)return nRet;/* Display the stamp */nRet = pAnnStamp->GetBoundingRect(&rAnnBounds);if(nRet != SUCCESS)return nRet;nRet = pAnnStamp->Draw(hWindowDC, &rAnnBounds);if(nRet != SUCCESS)return nRet;ReleaseDC(hWnd, hWindowDC);/* Remove the queued paint message */ValidateRect(hWnd, &rAnnBounds);return SUCCESS;}
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