virtual L_BOOL LDoubleBuffer::EnableDoubleBuffer(bEnable)
value that specifies whether double buffering is used
Enables or disables double buffering.
|bEnable||Value that specifies whether to enable double buffering. Possible values are:|
|TRUE||Enable double buffering.|
|FALSE||Disable double buffering.|
The previous setting.
This function enables or disables a double buffering process. This function should be used after the double buffering process is already in place. This means that the double buffering handle should already be created, and all paint calls should already be wrapped in LDoubleBuffer::Begin.
For more information, see the topic Minimizing Flicker with Double Buffering.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
For an example, refer to LDoubleBuffer::End.
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