#include "ltwrappr.h"
virtual L_INT LBitmapBase::GetColors(nIndex, nCount, pPalette)
| L_INT nIndex; | the index of the first color to be retrieved | 
| L_INT nCount; | the number of colors to retrieve | 
| LPRGBQUAD pPalette; | pointer to an array of RGBQUAD structures that make up your palette | 
Loads your palette with selected colors of a class object's bitmap.
| Parameter | Description | 
| nIndex | The index of the first color to be retrieved. | 
| nCount | The number of colors to retrieve. | 
| pPalette | Pointer to an array of RGBQUAD structures that will receive the colors. | 
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Your palette can be smaller than the bitmap's palette, as long as it is big enough to hold the selected colors. For the reverse action, refer to LBitmapBase::PutColors.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Win32, x64.
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 | Raster Image Functions: Working with Color Halftones, Halftones, and Grayscale Images | 
L_INT LBitmapBase__GetColorsExample(){L_INT nRet;LBitmapBase MyBitmap;RGBQUAD Colors[256];MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));nRet =MyBitmap.Load(8);//load at 8 bit per pixelif(nRet !=SUCCESS)return nRet;nRet =MyBitmap.GetColors(0, 255, Colors) ;if(nRet !=SUCCESS)return nRet;return SUCCESS;}
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