LBitmapBase::CombineBitmapWarp

#include "ltwrappr.h"

virtual L_INT LBitmapBase::CombineBitmapWarp (nDst, pBitmapSrc, nSrc, nSrcWidth, nSrcHeight, uFlags)

POINT nDst;

array of points

LBitmapBase * pBitmapSrc;

pointer to the source bitmap object

POINT nSrc;

point of origin of the source bitmap

L_INT nSrcWidth;

width of the source area to be warped

L_INT nSrcHeight;

height of the source area to be warped

L_UINT uFlags;

operation flags

Combines image data from the source bitmap (the slave) and the destination bitmap (the master), using a perspective warp.

Parameter Description
nDst An array of POINT structures that contain the four points that define the warp area in the destination bitmap.
pBitmapSrc Pointer to the bitmap object referencing the source bitmap. This is the slave bitmap, which is combined with the destination bitmap.
nSrc POINT structure that contains the point of origin of the source bitmap. This is the upper left corner. This point, along with nSrcWidth and nSrcHeight define the area of the source bitmap to be warped.
nSrcWidth The width of the area in the source bitmap to be warped to the destination bitmap. This value, along with ptSrc and nSrcHeight define the area of the source bitmap to be warped.
nSrcHeight The height of the area in the source bitmap to be warped to the destination bitmap. This value, along with ptSrc and nSrcWidth define the area of the source bitmap to be warped.
uFlags Flags that indicate the type of interpolation to use, if interpolation is used. Possible values are:
  Value Meaning
  0 No interpolation
  CBW_BILINEAR Bilinear interpolation. This value is only valid if the bits per pixel of the image is 1-bit, 8-bit grayscale, 12-bit without a lookup table, 16-bit without a lookup table, or 24-, 32-, 48-, or 64-bit.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can warp the entire source bitmap, or a portion of the source bitmap. To warp a portion of the source bitmap, set ptSrc, nSrcWidth and nSrcHeight accordingly. To warp the entire source bitmap, set the following:

ptSrc.x = 0;
ptSrc.y = 0;
nSrcWidth = pBitmapSrc.BitmapWidth;
nSrcHeight = pBitmapSrc.BitmapHeight;

The warp area in the destination bitmap is specified in nDst. The polygon specified in nDst must:

If either of these conditions is FALSE, this function will return an error.

The ordering of the points in nDst can affect the resulting warp. For example, if the source bitmap is the following:

image\WarpEx1.gif

then ordering the points in nDst as shown below results in the following warp:

image\WarpEx2.gif

while ordering the points in nDst as shown below, results in the following warp:

image\WarpEx3.gif

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, Class Members

Topics:

Raster Image Functions: Combining Images

 

Processing an Image

 

Raster Image Functions: Processing an Image

Example

L_INT LBitmapBase__CombineBitmapWarpExample(LBitmap *pMaster,LBitmap *pSlave) 
{ 
  
   L_INT nRet;  
   POINT ptSrc = {0,0}; 
   POINT aptsDest[4]=  
   { 
      {100,100}, 
      {200,75}, 
      {200,250}, 
      {100,200} 
   }; 
 
   //load images as 24-bit, so we don't have to worry about palettes 
   pMaster->Load(MAKE_IMAGE_PATH(TEXT("Image1.cmp")), 24, ORDER_BGR, NULL, NULL);  
   pSlave->Load(MAKE_IMAGE_PATH(TEXT("Image1.cmp")), 24, ORDER_BGR, NULL, NULL);  
 
  nRet =pMaster->CombineBitmapWarp(aptsDest,  
                                     pSlave,  
                                     ptSrc,  
                                     pSlave->GetWidth(), pSlave->GetHeight(), 
                                     CBW_BILINEAR); 
  if(nRet !=SUCCESS) 
     return nRet; 
 
   nRet =pMaster->Save(MAKE_IMAGE_PATH(TEXT("output.jpg")), FILE_JPEG, 0, 2, 0, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =pMaster->Free(); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =pSlave->Free(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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