#include "ltwrappr.h"
L_VOID LBitmapWindow::SetROP3(uROP3)
L_UINT32 uROP3; |
windows ROP code for display |
Sets the Windows ROP3 code to use when painting.
Parameter |
Description |
uROP3 |
The Windows ROP code that determines how the bitmap is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. |
None.
The default (for normal painting) is SRCCOPY. You can specify any of the ROP3 codes that the Windows BitBlt function uses.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
|
Topics: |
L_INT LBitmapWindow__SetROP3Example(HWND hWndParent){L_INT nRet;LBitmapWindow LeadBWnd ;nRet = LeadBWnd.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));if (nRet == SUCCESS){COLORREF PatternBackColor ;COLORREF PatternForeColor ;if (LeadBWnd.CreateWnd( hWndParent, TRUE, 0, 0, 100, 100) == NULL)return 0;if (LeadBWnd.GetPatternStyle() != EFX_PATTERN_DOWNWARD_DIAG)LeadBWnd.SetPatternStyle(EFX_PATTERN_DOWNWARD_DIAG) ;PatternBackColor = LeadBWnd.GetPatternBackColor() ;// do process on background color//...LeadBWnd.SetPatternBackColor(RGB(255,0,255)) ;//...PatternForeColor = LeadBWnd.GetPatternForeColor();// do process on foreground color//...LeadBWnd.SetPatternForeColor(RGB(0,255,0)) ;//...if (LeadBWnd.GetROP3() != SRCCOPY)LeadBWnd.SetROP3(SRCCOPY) ;if (LeadBWnd.IsPaintSizeUseDPIEnabled() == FALSE)LeadBWnd.EnablePaintSizeUseDPI(TRUE) ;if (LeadBWnd.IsDrawGradientEnabled() == FALSE)LeadBWnd.EnableDrawGradient(TRUE) ;if (LeadBWnd.IsDrawPatternEnabled() == FALSE)LeadBWnd.EnableDrawPattern(TRUE) ;if (LeadBWnd.IsPaintEffectEnabled() == FALSE)LeadBWnd.EnablePaintEffect(TRUE) ;if (LeadBWnd.IsPaintTransitionEnabled() == FALSE)LeadBWnd.EnablePaintTransition(TRUE) ;LeadBWnd.Repaint();}elsereturn nRet;return SUCCESS ;}
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