virtual L_INT LVectorBase::SetTranslation(pTranslation, dwFlags=0)
Translates all or part of the specified vector image.
Pointer to a VECTORPOINT structure that contains the translation values for each axis. The translation values are in logical units.
Flag that indicates which objects to translate. Possible values are:
|0||Translate all objects.|
|VECTOR_FLAGS_SELECTED_ONLY||Translate only the currently selected objects within the vector handle.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
Translates all or part of the specified vector image based on the translation values in pTranslation.
The translation values may be retrieved using LVectorBase::GetTranslation.
Note: When you translate a certain object, it may or may not effect other unselected objects sharing vertices with the selected object. This depends on the current bind-vertices mode set by LVectorBase::SetBindVerticesMode.
Note for DirectX:, You cannot select objects or enumerate them.
Required DLLs and Libraries
For an example, refer to LVectorBase::EnableAlwaysEndNotification.
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