virtual L_INT LVectorBase::SetBindVerticesMode(nMode)
Sets the vertices bind mode for a vector handle.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
The vertices binding mode. Possible values are:
|VECTOR_BIND_VERTICES||Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.|
|VECTOR_UNBIND_VERTICES||Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function sets a value that determines whether or not the vertices of an object are bound to each other.
If VECTOR_BIND_VERTICES mode is selected, objects share vertices. Therefore, if one object changes, other objects sharing vertices with that object will change too.
If VECTOR_UNBIND_VERTICES mode is selected, objects have their own individual vertices. Therefore, if one object changes, no other objects will be effected.
Default mode is VECTOR_BIND_VERTICES.
Required DLLs and Libraries
For an example, refer to LVectorBase::GetBindVerticesMode.
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