#include "ltwrappr.h"
virtual L_INT LVectorBase::SetPalette(hPalette)
Sets the palette handle associated with the vector.
Handle to the new palette to set.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.
Required DLLs and Libraries
L_INT LVectorBase__SetPaletteExample(){L_INT nRet;LVectorBase Vector1, Vector2;HPALETTE hPalette1, hPalette2;HDC hDC = GetDC(0);Vector1.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));Vector2.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));hPalette1 = Vector1.GetPalette();hPalette2 = L_WRPDUPPALETTE(hPalette1);nRet = Vector2.SetPalette(hPalette2);if(nRet != SUCCESS)return nRet;ReleaseDC(0,hDC);return SUCCESS;}
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