#include "ltwrappr.h"

virtual L_INT LVectorBase::Copy(LBitmapSrc, dwFlags=0)

Copies a vector.


LVectorBase& LBitmapSrc

The source vector to be copied.

L_UINT32 dwFlags

Flag that indicate the characteristics of the copy process. Possible values are:

Value Meaning
0 Copy the entire vector handle from the source vector to the destination vector.
VECTOR_FLAGS_SELECTED_ONLY Copy only selected objects from the source vector to the destination vector.
VECTOR_FLAGS_REPLACE Empty the destination vector handle before copying.
VECTOR_FLAGS_RENAME_DUPLICATES Renames duplicate layer names if found. This flag is only valid when VECTOR_FLAGS_REPLACE is not specified. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created.
VECTOR_FLAGS_COPY_INTO_ACTIVE_LAYER Copies objects and layers into the active layer of the destination vector.
VECTOR_FLAGS_COPY_LAYERS_ONLY Copies all layers and objects from the source vector to the destination vector. Transformation, camera, viewport and all other properties of the destination vector will not be effected.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


Call this function to copy a vector. This will copy the vector handle and data, all the other settings will not be changed.

Note: The LVectorSrc parameter is passed by reference, and is a required parameter.

Required DLLs and Libraries

See Also




L_INT LVectorBase__CopyExample(HWND hWnd) 
   L_INT       nRet; 
   LVectorBase MyVector, CopyVector; 
   nRet = MyVector.Load(); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = CopyVector.Copy(MyVector);  //make a copy of the Vector 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
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