LVectorBase::SetRotation

#include "ltwrappr.h"

virtual L_INT LVectorBase::SetRotation(pRotation, pOrigin=NULL, dwFlags=0)

Rotates all or part of the specified vectored image

Parameters

const pVECTORPOINT pRotation

Pointer to a VECTORPOINT structure that contains the rotation values for each axis. The rotation values are in degrees.

const pVECTORPOINT pOrigin

Pointer to a VECTORPOINT structure that contains the center of rotation. If pOrigin is NULL, the center of rotation is the accumulative center of the objects to be rotated.

L_UINT32 dwFlags

Flag that indicates which objects to rotate. Possible values are:

Value Meaning
0 Rotate all objects.
VECTOR_FLAGS_SELECTED_ONLY Rotate only the currently selected objects within the vector handle.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Rotates all or part of the specified vector image based on the rotation values in pRotation.

The rotation values may be retrieved using LVectorBase::GetRotation.

Note: When you rotate a certain object, it may or may not affect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.

Note for DirectX:, You cannot select objects or enumerate them.

Required DLLs and Libraries

See Also

Functions

Example

For an example, refer to LVectorBase::EnableAlwaysEndNotification.

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