LVectorBase::ExplodeObject

#include "ltwrappr.h"

virtual L_INT LVectorBase::ExplodeObject(dwFlags=0)

Explodes all or part of the vector image.

This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameters

L_UINT32 dwFlags

Flag that indicates which objects to explode. Possible values are:

Value Meaning
0 Explode all objects.
VECTOR_FLAGS_SELECTED_ONLY Explode only the currently selected objects within the vector handle.
VECTOR_FLAGS_EXPLODE_TO_LINES Explode objects into lines.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Note: In DirectX objects cannot be exploded, therefore this function does nothing.

Required DLLs and Libraries

See Also

Functions

Topics

Example

This example explodes all objects in a vector.

L_INT LVectorBase__ExplodeObjectExample(HWND hWnd, LVectorBase *pVector) 
{ 
   UNREFERENCED_PARAMETER(hWnd); 
   UNREFERENCED_PARAMETER(pVector); 
 
   L_INT       nRet; 
   LVectorBase Vector; 
 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = Vector.ExplodeObject(); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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