LVectorBase::GetViewMode

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetViewMode(L_VOID)

Gets the current view mode.

Returns

The current view mode. Possible values are:

Value Meaning
VECTOR_VIEWMODE_FIT Fit the drawing on the view port, keeping the aspect ratio.
VECTOR_VIEWMODE_SNAP Snap the drawing into the view port.

Comments

This function will get the view mode used when drawing the vector handle.

The view mode is used with the view port to determine the resulting physical drawing extents.

Not supported in DirectX.

Required DLLs and Libraries

See Also

Functions

Topics

Example

L_INT LVectorBase__GetViewModeExample(HWND hWnd) 
{ 
   L_INT       nRet; 
   L_TCHAR     szTemp[100]; 
   L_INT       nMode; 
   LVectorBase Vector; 
 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nMode = Vector.GetViewMode(); 
 
   switch(nMode) 
   { 
   case VECTOR_VIEWMODE_FIT: 
      wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_FIT")); 
      break; 
 
   case VECTOR_VIEWMODE_SNAP: 
      wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_SNAP")); 
      break; 
   } 
 
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK); 
 
   nRet = Vector.SetViewMode(VECTOR_VIEWMODE_SNAP); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   wsprintf(szTemp, TEXT("New ViewMode: VECTOR_VIEWMODE_SNAP")); 
 
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK); 
 
   return SUCCESS; 
} 
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