#include "ltwrappr.h"

virtual L_INT LVectorBase::Save(pszFile, nFormat, pSaveOptions=NULL)

virtual L_INT LVectorBase::Save(nFormat, pSaveOptions=NULL)

Saves the class object's vector image to a file in any of the supported compressed or uncompressed formats.


L_TCHAR * pszFile

Character string containing the output file name.

L_INT nFormat

Output file format. For valid values, refer to Summary of All Supported Image File Formats.


Pointer to a SAVEFILEOPTION  structure that contains information for saving the file.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


The image will be saved to the file specified by the last call to LVectorBase::SetFileName or to the file last loaded by LVectorBase::Load.

Required DLLs and Libraries

See Also




For an example for LVectorBase::Save(pszFile, nFormat, pSaveOptions=NULL), refer to LVectorBase::ConvertFromEMF.
This is an example for LVectorBase::Save(nFormat, pSaveOptions=NULL):

L_INT LVectorBase__SaveExample(HWND hWnd) 
   L_INT       nRet; 
   LVectorBase Vector;  
   RECT        rect; 
   //Load the drawing  
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
   //Attach to window 
   nRet = Vector.AttachToWindow(hWnd); 
   if(nRet != SUCCESS) 
      return nRet; 
   //Set viewport 
   GetClientRect(hWnd, &rect); 
   nRet = Vector.SetViewport(&rect); 
   if(nRet != SUCCESS) 
      return nRet; 
   VECTORPOINT rotatePoint; 
   nRet = Vector.GetRotation(&rotatePoint); 
   if(nRet != SUCCESS) 
      return nRet; 
   rotatePoint.x += 30.0F; 
   rotatePoint.y -= 100.0F; 
   rotatePoint.z += 50.0F; 
   nRet = Vector.SetRotation(&rotatePoint,NULL,NULL); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = Vector.Save(FILE_WMF); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 

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