#include "ltwrappr.h"
virtual L_INT LVectorBase::EnumVertices(dwFlags=0)
Enumerates all vertices within the vector handle.
Flags that determine which object's vertices to enumerate. Possible values are:
| Value | Meaning |
|---|---|
| 0 | Enumerate the vertices of all objects. |
| VECTOR_FLAGS_SELECTED_ONLY | Enumerate the vertices of selected objects only. |
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function will enumerate all the vertices in the given vector.
Note: In DirectX, you cannot enumerate vertices, therefore this function will do nothing.
Required DLLs and Libraries
class LMyVectorBase2EV: public LVectorBase{public:L_INT m_nObjectCount ;public:LMyVectorBase2EV();virtual ~LMyVectorBase2EV() ;virtual L_INT EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint);};LMyVectorBase2EV::LMyVectorBase2EV(){m_nObjectCount = 0 ;}LMyVectorBase2EV::~LMyVectorBase2EV(){}L_INT LMyVectorBase2EV::EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint){UNREFERENCED_PARAMETER(pVector);UNREFERENCED_PARAMETER(pPoint);m_nObjectCount++ ;return SUCCESS ;}L_INT LVectorBase__EnumVerticesExample(HWND hWnd){L_INT nRet;L_TCHAR szTemp[100];LMyVectorBase2EV Vector;nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));if(nRet != SUCCESS)return nRet;//Get the total number of verticesVector.m_nObjectCount=0;Vector.EnableCallBack (TRUE);nRet = Vector.EnumVertices();if(nRet != SUCCESS)return nRet;wsprintf(szTemp, TEXT("Total Vertices in Vector: %d\n"), Vector.m_nObjectCount);MessageBox(hWnd, szTemp, TEXT(""), MB_OK);return SUCCESS;}