LVectorBase::GetPolygonMode

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetPolygonMode(L_VOID)

Gets the current polygon drawing mode.

Returns

The current polygon drawing mode. Possible values are:

Value Meaning
VECTOR_POLYGON_POINT Draw only the edge points on polygons and lines.
VECTOR_POLYGON_LINE Draw as a wire-frame.
VECTOR_POLYGON_FILL Draw solid polygons.
VECTOR_POLYGON_FILL_RASTER_ALWAYS Draw solid polygons and always draw raster objects.

Comments

This function is not supported in the GDI engine.

Required DLLs and Libraries

See Also

Functions

Topics

Example

L_INT LVectorBase__GetPolygonModeExample(LVectorBase &Vector) 
{ 
   L_INT nRet; 
   L_INT nMode;   /* Current polygon mode */ 
 
   nMode = Vector.GetPolygonMode(); 
 
   switch( nMode ) 
   { 
      case VECTOR_POLYGON_POINT: 
         nRet = Vector.SetPolygonMode(VECTOR_POLYGON_LINE ); 
         if(nRet != SUCCESS) 
            return nRet; 
         break; 
 
      case VECTOR_POLYGON_LINE : 
         nRet = Vector.SetPolygonMode(VECTOR_POLYGON_FILL ); 
         if(nRet != SUCCESS) 
            return nRet; 
         break; 
 
      case VECTOR_POLYGON_FILL : 
         nRet = Vector.SetPolygonMode(VECTOR_POLYGON_FILL_RASTER_ALWAYS ); 
         if(nRet != SUCCESS) 
            return nRet; 
         break; 
 
      case VECTOR_POLYGON_FILL_RASTER_ALWAYS : 
         nRet = Vector.SetPolygonMode(VECTOR_POLYGON_POINT ); 
         if(nRet != SUCCESS) 
            return nRet; 
         break; 
   } 
 
   return SUCCESS; 
} 
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