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AnimationGlobalLoop Property

Summary
Gets or sets a value indicating the global loop count for animated images.
Syntax
C#
Objective-C
C++/CLI
Java
Python
public int AnimationGlobalLoop { get; set; } 
@property (nonatomic, assign) NSInteger animationGlobalLoop 
public int getAnimationGlobalLoop(); 
public void setAnimationGlobalLoop( 
   int intValue 
); 
public: 
property int AnimationGlobalLoop { 
   int get(); 
   void set (    int ); 
} 
AnimationGlobalLoop # get and set (RasterImage) 

Property Value

An integer value that indicates the global loop count for animated images. The following are valid values:

Value Meaning
-1 No looping. This is the default value and it means this image is not animated. This is the case with multipage TIF files, for example.
0 Continuous looping. The animation should repeat itself indefinitely.
> 0 N looping. The animation should repeat itself N times.
Remarks

An image is considered to have animation if the value of AnimationGlobalLoop is not -1 and the image has more than one frame (PageCount is greater than 1).

When the value of this property is changed, the Changed event will fire with RasterImageChangedFlags set to RasterImageChangedFlags.AnimationProperties.

For more information, refer to Implementing Animation.

Example

This example will create an animated GIF file that shows the frame number moving into the four corners

C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing; 
using Leadtools.Drawing; 
 
 
// WIN32 API 
const int LOGPIXELSY = 90; 
 
[DllImport("gdi32")] 
extern static int GetDeviceCaps(IntPtr hdc, int nIndex); 
 
[DllImport("kernel32")] 
extern static int MulDiv(int nNumber, int nNumerator, int nDenominator); 
 
		public void AnimatedGIFExample() 
{ 
	// The GIF file will contain 4 frames 
	const int frameCount = 4; 
 
	// Each frame is 128 by 128 pixels (the GIF file will have double that size) 
	const int frameWidth = 128; 
	const int frameHeight = 128; 
 
	// Background colors 
	RasterColor[] backColor = 
	{ 
	new RasterColor(0xFF, 0x00, 0x00), 
	new RasterColor(0x00, 0xFF, 0x00), 
	new RasterColor(0x00, 0x00, 0xFF), 
	new RasterColor(0xFF, 0xFF, 0x00) 
 }; 
 
	// Foreground colors 
	RasterColor[] foreColor = 
	{ 
	new RasterColor(0xFF, 0xFF, 0x00), 
	new RasterColor(0xFF, 0x00, 0x00), 
	new RasterColor(0x00, 0xFF, 0x00), 
	new RasterColor(0xFF, 0x00, 0x00) 
 }; 
 
	// Delay in milliseconds 
	int[] delay = 
	{ 
	1000, 
	1000, 
	1000, 
	1000 
 }; 
 
	// Left and top, we want the frames to move to each corner 
	LeadPoint[] offset = 
	{ 
	new LeadPoint(0, 0), 
	new LeadPoint(frameWidth, 0), 
	new LeadPoint(frameWidth, frameHeight), 
	new LeadPoint(0, frameHeight), 
 }; 
 
	RasterImageAnimationDisposalMethod[] disposalMethod = 
	{ 
	RasterImageAnimationDisposalMethod.RestoreBackground, 
	RasterImageAnimationDisposalMethod.RestoreBackground, 
	RasterImageAnimationDisposalMethod.RestoreBackground, 
	RasterImageAnimationDisposalMethod.RestoreBackground 
 }; 
 
	RasterColor backgroundColor = RasterColor.FromKnownColor(RasterKnownColor.Yellow); 
 
	RasterImage image = null; 
	Font font = null; 
	StringFormat stringFormat = null; 
 
	// Create the frames 
	for (int frame = 0; frame < frameCount; frame++) 
	{ 
            RasterImage frameImage = new RasterImage( 
               RasterMemoryFlags.Conventional, 
               frameWidth, 
               frameHeight, 
               24, 
               RasterByteOrder.Bgr, 
               RasterViewPerspective.BottomLeft, 
               null, 
               IntPtr.Zero, 
               0) 
            { 
 
               // Set the frame properties 
               AnimationDelay = delay[frame], 
               AnimationOffset = offset[frame], 
               AnimationDisposalMethod = disposalMethod[frame], 
 
               // Background is white 
               AnimationBackground = backgroundColor 
            }; 
 
            // Draw the number of the frame on its surface 
            IntPtr hdc = RasterImagePainter.CreateLeadDC(frameImage); 
		Graphics g = Graphics.FromHdc(hdc); 
		Rectangle rc = new Rectangle(0, 0, frameWidth, frameHeight); 
 
		Brush brush = new SolidBrush(RasterColorConverter.ToColor(backColor[frame])); 
		g.FillRectangle(brush, rc); 
		brush.Dispose(); 
 
		if (font == null) 
		{ 
			int fontHeight = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72); 
			font = new Font("Consolas", fontHeight); 
 
               stringFormat = new StringFormat 
               { 
                  Alignment = StringAlignment.Center, 
                  LineAlignment = StringAlignment.Center 
               }; 
            } 
 
		string str = string.Format("{0}", frame + 1); 
 
		brush = new SolidBrush(RasterColorConverter.ToColor(foreColor[frame])); 
		g.DrawString(str, font, brush, rc, stringFormat); 
		brush.Dispose(); 
 
		g.Dispose(); 
		RasterImagePainter.DeleteLeadDC(hdc); 
 
		if (image == null) 
			image = frameImage; 
		else 
			image.AddPage(frameImage); 
	} 
 
	font.Dispose(); 
	stringFormat.Dispose(); 
 
	// Setup the global image properties 
	image.AnimationGlobalSize = new LeadSize(frameWidth * 2, frameHeight * 2); 
	image.AnimationGlobalLoop = 0; 
	image.AnimationGlobalBackground = backgroundColor; 
 
	// Convert this image to 8 bits/pixel 
	ColorResolutionCommand cmd = new ColorResolutionCommand( 
	   ColorResolutionCommandMode.AllPages, 
	   8, 
	   RasterByteOrder.Rgb, 
	   RasterDitheringMethod.None, 
	   ColorResolutionCommandPaletteFlags.Optimized, 
	   null); 
	cmd.Run(image); 
 
	RasterCodecs codecs = new RasterCodecs(); 
 
	// Setup the GIF save options 
	RasterColor[] animationPalette = image.GetPalette(); 
	codecs.Options.Gif.Save.SetAnimationPalette(animationPalette); 
	codecs.Options.Gif.Save.UseAnimationPalette = true; 
 
	// The GIF Animation width & height, loop and background are 
	// pulled automatically from the image 
 
	// Save the file 
	string fileName = Path.Combine(LEAD_VARS.ImagesDir, "AnimatedGifFile.gif"); 
	codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite); 
 
	image.Dispose(); 
 
	codecs.Dispose(); 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images"; 
} 
Requirements

Target Platforms

Help Version 23.0.2024.2.29
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.