LBitmapWindow::GetAutoFloaterToRgn

#include "ltwrappr.h"

L_BOOL LBitmapWindow::GetAutoFloaterToRgn()

Returns a value that indicates whether the automatic creation of a bitmap region from a floater is currently enabled or disabled.

Returns

TRUE

The automatic creation of a region from a floater is currently enabled.

FALSE

The automatic creation of a region from a floater is currently disabled.

Comments

To enable or disable the automatic creation of a region from a floater, use LBitmapWindow::SetAutoFloaterToRgn.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapWindow::SetAutoFloaterToRgn, LBitmapWindow::GetFloater, LBitmapWindow::HasFloater, LBitmapWindow::CancelRgn, LBitmapWindow::SetAutoRgnToFloater, LBitmapWindow::GetAutoRgnToFloater, Class Members

Topics:

Floaters and Regions in the LBitmapWindow Class

Example

L_INT LBitmapWindow__GetAutoFloaterToRgn(LBitmapWindow &BmpWnd) 
{ 
   L_BOOL bOld; 
 
   bOld = BmpWnd.GetAutoFloaterToRgn(); 
   CString strPrev = (bOld) ? TEXT("TRUE") : TEXT("FALSE"); 
   AfxMessageBox(TEXT("Previous AutoFloaterToRgn: ") + strPrev); 
 
   //Enable automatic creation of region from floater 
   BmpWnd.SetAutoFloaterToRgn(TRUE); 
 
   //Set floater tool 
   BmpWnd.SetToolType(TOOL_REGION); 
   BmpWnd.SetRegionType(REGION_TYPE_RECT); 
 
   //...Here you would drag the mouse to create a rectangular floater. 
   //...When the floater is created, the region will also be created. 
 
   return SUCCESS; 
} 
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