LAnnFreehand::EnumerateHandles

#include "ltwrappr.h"

virtual L_INT LAnnFreehand::EnumerateHandles()

Calls the LAnnFreehand::EnumHandleCallBack function for ALL handles (both default and user-defined) for an annotation object.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Use this function to get information about all annotation handles for an annotation object.

Note that this function returns information about both default annotation handles and user-defined annotation handles.

This function can also be used to change some of the properties of an annotation handle.

For more information, refer to the LAnnFreehand::EnumHandleCallBack function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

/*<struct>*/ 
#if defined(MyAnnFreehand) 
class MyAnnFreehand: public LAnnFreehand 
{ 
   public:  
      virtual L_INT EnumHandleCallBack(HANNOBJECT hObject, pANNHANDLEINFO pHandleInfo);  
}; 
#endif 
/*</struct>*/ 
 
L_INT MyAnnFreehand::EnumHandleCallBack(HANNOBJECT hObject, pANNHANDLEINFO pHandleInfo)  
{ 
   UNREFERENCED_PARAMETER(hObject); 
 
   pHandleInfo->bVisible = TRUE;  
 
   if (pHandleInfo->nType == ANNHANDLETYPE_DEFAULT_HANDLE)  
 
   { 
 
      pHandleInfo->nShape = ANNHANDLE_SHAPE_SQUARE;  
 
      pHandleInfo->crFill = RGB(0,0,255);  
 
   } 
 
   else 
 
   { 
 
      pHandleInfo->nShape = ANNHANDLE_SHAPE_CIRCLE;  
 
      pHandleInfo->crFill = RGB(0,255,0);  
 
   } 
 
   return SUCCESS_CHANGE;  
 
} 
 
L_INT LAnnFreehand_EnumerateHandlesExample(MyAnnFreehand *LFreehand)  
{ 
   L_INT nRet; 
 
   LFreehand->EnableCallBack(TRUE);  
 
   nRet = LFreehand->EnumerateHandles(); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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