ANIMATIONEVENTDATA

typedef struct tagANIMATIONEVENTDATA 
{ 
   HWND hAnimationWindow; 
   LAnimationWindow * pClass; 
   L_UINT nEvent; 
   L_UINT nFrameNumber; 
} ANIMATIONEVENTDATA, * pANIMATIONEVENTDATA; 

Member

Description

hAnimationWindow

Handle to the animation window.

pClass

Pointer to an LAnimationWindow object.

nEvent

Used only for LAM_PLAYBACK_EVENT. Possible values are:

 

Value

Meaning

 

EVENT_PLAYSTATE_START

User started an animation.

 

EVENT_PLAYSTATE_END

User stopped an animation.

 

EVENT_PLAYSTATE_PRECLEAR

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_POSTCLEAR

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_PRERENDER

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_RENDER

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_POSTRENDER

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_WAITINPUT

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_WAITDELAY

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_WAITINPUTDELAY

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_PREDISPOSE

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_POSTDISPOSE

Triggered during animation playback. For more information, refer to LPlayBack::GetState.

 

EVENT_PLAYSTATE_LOOP

Animation playback has looped back to the first frame

nFrameNumber

The frame number.

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