LAnimationWindow::MoveToFrame

#include "ltwrappr.h"

virtual L_INT LAnimationWindow::MoveToFrame(nIndex)

Moves to the specified frame in the animation object.

Parameters

L_UINT nIndex

Position of the bitmap list item.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

You can use this function, if the animation in not currently playing, to move to the specified item in the bitmap list.

The nIndex bitmap becomes the active bitmap and is displayed.

If animation events are enabled, this function triggers the EVENT_MOVE_TO event.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LAnimationWindow_MoveToFrameExample(HWND hWndParent) 
 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
   //make sure all libraries are loaded 
 
   LAnimationWindow MyAnimation; 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
 
   { 
 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
      for (L_UINT i=0; i<MyAnimation.GetCount(); i++) 
 
      { 
 
         L_TCHAR szStr[255]; 
 
 
 
         wsprintf(szStr,TEXT("This is frame number %d"),i); 
 
         nRet = MyAnimation.MoveToFrame(i); 
         if(nRet != SUCCESS) 
            return nRet; 
 
         MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION); 
 
      }  
 
   } 
 
   else 
      return nRet; 
   return SUCCESS; 
} 
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