LBitmap::WindowLevelFillLUTExt

#include "ltwrappr.h"

static L_INT LBitmap::WindowLevelFillLUTExt(pLUT, ulLUTLen, rgbStart, rgbEnd, nLow, nHigh, uLowBit, uHighBit, nMinValue, nMaxValue, nFactor, uFlags)

L_RGBQUAD16 * pLUT;

lookup table

L_UINT ulLUTLen;

number of entries

L_RGBQUAD16 rgbStart;

start color

L_RGBQUAD16 rgbEnd;

end color

L_INT nLow;

low value for leveling

L_INT nHigh;

high value for leveling

L_UINT uLowBit;

low bit

L_UINT uHighBit;

high bit

L_INT nMinValue;

bitmaps minimum value

L_INT nMaxValue;

bitmaps maximum value

L_INT nFactor;

factor

L_UINT uFlags;

flags

Fills the user-allocated LUT with values range between rgbStart and rgbEnd colors according to the selected LUT type.

Parameter Description
pLUT Pointer to an array to be updated with the RGB quad (i.e. lookup table).
ulLUTLen The size of pLUT. The minimum size is 2 raised to the power of (uHighBit - uLowBit + 1).
rgbStart Starting color value for the gradient.
rgbEnd Ending color value for the gradient.
nLow The low value of the window width, in pixels.
nHigh The high value for the window width, in pixels.
uLowBit Value indicating the low bit used for leveling. This is normally 0 and should be less then the uHighBit.
uHighBit Value indicating the high bit used for leveling. This should be greater or equal to uLowBit and less then 11 for 12-bit grayscale or 15 for 16-bit grayscale.
nMinValue The bitmap's minimum value. This value can be obtained by LBitmap::GetMinMaxVal.
nMaxValue The bitmap's maximum value. This value can be obtained by LBitmap::GetMinMaxVal.
nFactor Value that indicates the factor to be applied in the function operation specified in the uFlag parameter. This parameter is used only if uFlags is FILLLUT_EXPONENTIAL, FILLLUT_LOGARITHMIC or FILLLUT_SIGMOID. If FILLLUT_EXPONENTIAL or FILLLUT_SIGMOID flag is selected, its value can be any integer (+/-). If FILLLUT_LOGARITHMIC flag is selected its value should be >= 0. If nFactor = 0, the lookup table will be filled linearly.
uFlags Flags that indicate how the range is used to fill the LUT and the type of LUT.
  The following flags indicate how the range is used to fill the LUT and whether the LUT contains signed or unsigned data:
  Value Meaning
  FILLLUT_INSIDE [0x0001] Fill the LUT between nLow and nHigh. (inside the nLow...nHigh range)
  FILLLUT_OUTSIDE [0x0002] Fill the LUT below nLow and above nHigh and also the in between.
  The following flags indicate the LUT type:
  Value Meaning
  FILLLUT_LINEAR [0x0010] LUT is linear.
  FILLLUT_EXPONENTIAL [0x0020] LUT is exponential.
  FILLLUT_LOGARITHMIC [0x0030] LUT is logarithmic.
  FILLLUT_SIGMOID [0x0040] LUT is sigmoid.
  The following flags indicate whether the LUT contains signed or unsigned data:
  Value Meaning
  FILLLUT_UNSIGNED [0x0000] The LUT data is unsigned.
  FILLLUT_SIGNED [0x0100] The LUT data is signed.
  The following flag indicates whether to fill the LUT only using crStart and crEnd colors as used in application using DICOM.
  Value Meaning
  FILLLUT_DICOM_STYLE [0x1000] Fill using crStart and crEnd colors only.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Use this function to fill in the LUT used in LBitmap::WindowLevelExt or LBitmap::WindowLevelBitmapExt according to the LUT type flag.

This function fills a 16-bit LUT. If you want to fill an 8-bit LUT, see LBitmap::WindowLevelFillLUT.

The LUT will be filled as follows:

bInside

nMinValue-nLow

nLow-nHigh

nHigh-nMaxValue

FILLLUT_INSIDE

solid black (0,0,0)

color gradient ranging from crStart to crEnd

solid white (255,255,255)

FILLLUT_OUTSIDE

solid color (crStart)

grayscale values from solid black (0,0,0) to solid white (255, 255, 255)

solid color (crEnd)

FILLLUT_INSIDE | FILLLUT_DICOM_STYLE

none

color gradient ranging from crStart to crEnd

None

FILLLUT_OUTSIDE| FILLLUT_DICOM_STYLE

solid color (crStart)

color gradient ranging from crStart to crEnd

solid color (crEnd)

The nFactor parameter is used for logarithmic, exponential, and sigmoid functions only. If nFactor = 0 the function performs a linear interpolation between the two points nLow and nHigh, and stores the results in the lookup table, regardless of the value in uFlags.

If uFlag is FILLLUT_EXPONENTIAL the value of nFactor modifies the lookup table values (see figure below) according to the following equations:

image\fill-lut-exponential.png

where:

image\fill-lut-exponential-where.png

x = the intensity value of the selected point

uStart = the nLow parameter of this function

uEnd = the nHigh parameter of this function

image\WinLevel2.gif

If uFlag is FILLLUT_LOGARITHMIC the value of nFactor modifies the lookup table values (see figure below) according to the following equations:

image\fill-lut-logarithmic.png

where:

image\fill-lut-logarithmic-where.png

x = the intensity value of the selected point

uStart = the nLow parameter of this function

uEnd = the nHigh parameter of this function

image\WinLevel1.gif

If uFlag is FILLLUT_SIGMOID the value of nFactor modifies the lookup table values (see figure below)according to the following equations:

image\fill-lut-sigmoid.png

where:

image\fill-lut-sigmoid-where.png

x = the intensity value of the selected point

uStart = the nLow parameter of this function

uEnd = the nHigh parameter of this function

image\WinLevel3.gif

If uFlag is FILLLUT_LINEAR, nFactor is ignored. The function fills the lookup table linearly.

Note: This function only works for 12 or 16 bit grayscale images. Trying to use this function with other images will result in an error.

You must allocate the memory for the LUT before calling this function. You can calculate the required size with (sizeof(RGBQUAD) * (1<<(pBitmap->HighBit - pBitmap->LowBit + 1))), as seen in the example below.

For example, suppose you are working with a 12 bit grayscale image. There are 4096 intensity levels in a 12 bit image (2 raised to the 12th power). Normally, the interval between 0 and 4095 for unsigned data would be mapped to colors between (0, 0, 0) and (255, 255, 255). With this function, any value that falls between the low level and the high level will be mapped to colors between the start color and the end color. If you do not want to use mapping, set the start and end colors equal.

If you only want to map the values between 1972 and 3273 (in a 12-bit unsigned image), then set nLow to 1972, set nHigh to 3273, and set FILLLUT_INSIDE option. To map the values less than 1972 and greater than 3273, select the FILLLUT_OUTSIDE option.

LEADTOOLS supports two types of LUTs for 10-16-bit grayscale images (8-bit LUT and 16-bit LUT).  Typical grayscale image display and processing is done using an 8-bit LUT.  But, you can also use a 16-bit LUT, which offers more precision.  Some special video cards and monitors also support display of grayscale images using a 16-bit LUT.

For information on saving bitmaps that have been window leveled, refer to Saving Window-Leveled Bitmaps.

Required DLLs and Libraries

LTDIS

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmap::WindowLevelFillLUT, LBitmap::WindowLevel, LBitmap::WindowLevelExt, Class Members

Topics:

Raster Image Functions: Palettes

 

Raster Image Functions: Displaying and Printing

 

Using Color Values in LEADTOOLS

 

Grayscale Images

 

Saving Window-Leveled Bitmaps

 

Color Halftones and Halftone Images

 

Raster Image Functions: Working with Color Halftones, Halftones, and Grayscale Images

 

Raster Image Functions: Processing an Image

Example

L_INT LBitmap__WindowLevelFillLUTExtExample()  
{ 
   L_RGBQUAD16 * pLUT; 
   L_INT nRet; 
   L_INT nMin, nMax; 
   L_INT nLowBit, nHighBit; 
   LONG fSigned = 0 ; 
   LBitmap myBitmap; 
   L_RGBQUAD16 rgbStart; 
   L_RGBQUAD16 rgbEnd; 
 
   nRet = myBitmap.Load(MAKE_IMAGE_PATH(TEXT("clean.tif")),16,ORDER_GRAY); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = myBitmap.GetMinMaxBits(&nLowBit, &nHighBit); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = myBitmap.GetMinMaxVal(&nMin, &nMax); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   /* allocate the lookup table */ 
 
   pLUT = (L_RGBQUAD16 *)malloc(sizeof(L_RGBQUAD16) * (L_INT32)(1<<(nHighBit - nLowBit + 1))); 
 
    //set the FILLLUT_SIGNED flag for signed images 
    fSigned = FILLLUT_UNSIGNED; 
    if(myBitmap.IsPixelsSigned()) 
       fSigned = FILLLUT_SIGNED; 
 
   rgbStart.rgbBlue = 0; 
   rgbStart.rgbGreen = 0; 
   rgbStart.rgbRed = 255; 
   rgbStart.rgbReserved = 0; 
 
   rgbEnd.rgbBlue = 255; 
   rgbEnd.rgbGreen = 0; 
   rgbEnd.rgbRed = 0; 
   rgbEnd.rgbReserved = 0; 
 
   /* fill the LUT with a color gradient */ 
  nRet = myBitmap.WindowLevelFillLUTExt((L_RGBQUAD16 *)pLUT, 
                               1<<(nHighBit - nLowBit + 1), 
                               rgbStart,    /* RED              */ 
                               rgbEnd,    /* BLUE             */ 
                               23000,           /* Starting value   */ 
                               45000,           /* Ending value     */ 
                               nLowBit,         /* Bitmap's LowBit  */ 
                               nHighBit,        /* Bitmap's HighBit */ 
                               nMin,            /* Bitmap's MinVal  */ 
                               nMax,            /* Bitmap's MaxVal  */ 
                               10,   /*nFactor*/ 
                               FILLLUT_INSIDE| 
                               FILLLUT_LINEAR| 
                               fSigned         /*  Fill Inside range*/); 
  if(nRet !=SUCCESS) 
     return nRet; 
 
 
   /* window level the bitmap using the new LUT */ 
   nRet = myBitmap.WindowLevelBitmap(nLowBit, 
                                nHighBit, 
                                (RGBQUAD *)pLUT, 
                                1<<(nHighBit - nLowBit + 1), 
                                ORDER_BGR); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   /* free the table */ 
   free(pLUT); 
 
 
   return SUCCESS; 
} 
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