LBitmapBase::EnablePlayBackWaitUserInput

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)

L_BOOL bEnable;

flag that indicates whether to enable waiting for user input

Enables or disables waiting for user input.

Parameter Description
bEnable Flag that indicates whether to enable waiting for user input during playback. Possible values are:
  Value Meaning
  TRUE Enable waiting for user input.
  FALSE Disable waiting for user input.

Returns

The previous setting.

Comments

Call this function to enable/disable waiting for user input for an animation playback.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LDialogBase::DialogHelpCallBack, Class Members

Example

L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap) 
{ 
   
   if(pBitmap->IsPlayBackWaitUserInput()==FALSE) 
      pBitmap->EnablePlayBackWaitUserInput(TRUE); 
 
   return SUCCESS; 
} 
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