LAnimationWindow::GetCurrentIndex

#include "ltwrappr.h"

L_UINT LAnimationWindow::GetCurrentIndex() const

Gets the index of the frame from the bitmap list that is currently displayed.

Returns

The current frame index.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LAnimationWindow_GetCurrentIndexExample(HWND hWndParent) 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded 
 
   LAnimationWindow MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
 
   { 
      L_TCHAR szStr[255]; 
 
      nRet = MyAnimation.MoveLastFrame(); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      wsprintf(szStr,TEXT("Current Index  = %d and Count = %d"),MyAnimation.GetCurrentIndex(),MyAnimation.GetCount()); 
 
      MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION); 
 
   } 
   else 
      return nRet; 
 
   return SUCCESS; 
} 
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