LAnimationWindow::GetDelay

#include "ltwrappr.h"

L_INT LAnimationWindow::GetDelay(nIndex) const

L_UINT nIndex;

position of the bitmap list item

Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.

Parameter

Description

nIndex

Position of bitmap list item.

Returns

The animation playback delay in milliseconds (ms).

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::SetDelay, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

L_INT LAnimationWindow_GetDelayExample(HWND hWndParent) 
 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
 //make sure all libraries are loaded 
 
   LAnimationWindow MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
 
   { 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
      //Set the delay for All elements and display it... 
 
      MyAnimation.SetDelay(3000); 
 
      for (L_UINT i=0; i<MyAnimation.GetCount(); i++) 
 
      { 
 
         L_TCHAR szStr[255]; 
 
         wsprintf(szStr,TEXT("Delay[%d] = %d"),i, MyAnimation.GetDelay(i)); 
 
         MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION); 
 
      } 
 
   } 
   else 
      return nRet; 
   return SUCCESS; 
} 
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