LAnimationWindow::EnableAnimateEvent

#include "ltwrappr.h"

L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)

L_BOOL bEnable;

flag that determines whether to enable animation events

Enables or disables the animation playback event notifications.

Parameter Description
bEnable Flag that determines whether to enable or disable animation events.
  Value Meaning
  TRUE Enable animation playback event notifications.
  FALSE Disable animation playback event notifications.

Returns

The previous setting.

Comments

This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::AnimateEvent, Class Members

Topics:

Implementing Animation

Example

class MyClass : public LAnimationWindow 
 
{ 
 
   public : 
 
      virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber) 
 
      { 
 
         L_TCHAR szStr[255]; 
         wsprintf(szStr,TEXT("Event number : %d\nFrameNumber : %d"),nEvent, nFrameNumber); 
         MessageBox(m_hWnd, szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION); 
 
         //call base class 
 
         LAnimationWindow::AnimateEvent(nEvent, nFrameNumber); 
 
      } 
 
}; 
 
 
 
L_INT LAnimationWindow_EnableAnimateEventExample(HWND hWndParent) 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
 //make sure all libraries are loaded 
 
   MyClass MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
   { 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
      nRet = MyAnimation.EnableAnimateEvent(); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      nRet = MyAnimation.PlayAnimation(); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      while (MyAnimation.IsPlaying()) 
 
      { 
 
         if (MyAnimation.DoEvents()) 
 
            break;  
  
      } 
 
   } 
   else 
      return nRet; 
 
   return SUCCESS; 
} 
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