LAnimationWindow::EnableTransparency

#include "ltwrappr.h"

L_INT LAnimationWindow::EnableTransparency(bEnable=TRUE, clrTransparent=RGB(0,0,0), nIndex=ANIM_ALL_ITEMS)

L_BOOL bEnable;

flag that indicates whether to enable transparency

COLORREF clrTransparent;

transparent color

L_UINT nIndex;

position of the bitmap list item

Sets the transparency parameters to be used with playback for the bitmap item at position nIndex inside the bitmap list.

Parameter Description
bEnable Flag that indicates whether to enable or disable transparency. Possible values are:
  Value Meaning
  TRUE Enable transparency.
  FALSE Disable transparency.
clrTransparent COLORREF that represents the transparent color to use for animation playback.
nIndex Position of the bitmap list item. Possible values are:
  Value Meaning
  ANIM_ALL_ITEMS [-1] Set the delay for all items in the bitmap list
  >=0 Set the delay only for the specified item

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Passing nIndex = ANIM_ALL_ITEMS will cause all the bitmaps in the list to be set.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsTransparencyEnabled, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members

Topics:

Implementing Animation, Implementing Transparency

 

Using Color Values in LEADTOOLS

Example

The following example will change the transparency information for odd numbered items in the animation list using EnableTransparency, then reads the new information using IsTransparencyEnabled.

L_INT LAnimationWindow_EnableTransparencyExample(HWND hWndParent) 
{ 
   L_INT nRet; 
   LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded 
   LAnimationWindow MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
   { 
      L_BOOL   bEnabled; 
      COLORREF crTranparent; 
      L_UINT i; 
 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
      //change the transparency... 
      for (i=0; i<MyAnimation.GetCount(); i++) 
      { 
           if (i%2) 
           { 
               nRet = MyAnimation.EnableTransparency(TRUE, RGB(i*35 % 256, i*50 % 256, i*75 % 256), i); 
               if(nRet != SUCCESS) 
                  return nRet; 
           } 
      } 
 
      for (i=0; i<MyAnimation.GetCount(); i++) 
      { 
         L_TCHAR szStr[255]; 
 
         //get current transparenct info for each bitmap... 
         nRet =  MyAnimation.IsTransparencyEnabled(&bEnabled, &crTranparent, i); 
         if(nRet != SUCCESS) 
            return nRet; 
         wsprintf(szStr,TEXT("Bitmap[%d] Transparency Info: Enabled= %s Color = &H%08X"),i, (bEnabled?TEXT("YES"):TEXT("NO")), crTranparent); 
         MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION); 
      } 
   } 
   else 
      return nRet; 
   return SUCCESS; 
} 

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