LAnnFreehand::GetPoints

#include "ltwrappr.h"

virtual L_INT LAnnFreehand::GetPoints(pPoints)

pANNPOINT pPoints;

pointer to an array

Fills the specified array of ANNPOINT structures with the vertices of the annotation object.

Parameter

Description

pPoints

Pointer to the array that this function will fill with the vertices of the object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can use the LAnnFreehand::GetPointCount function to determine the required size of the array before calling this function.

The ANNPOINT structure is like a Windows POINT structure, except that it uses double-precision floating point values.

Coordinates of an object's points are relative to its container object. The coordinates are interpreted using the container's scaling factors and offsets, which are described in Low-Level Coordinate System for Annotations.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Getting and Setting Geometric Properties

 

Annotation Functions: Using Window Coordinates to Define an Object

Example

This example gets the points for an object, shrinks the object by 1/2 and then puts the points back to the object.

L_INT LAnnFreehand_AnnFreeHandGetPointsExample(HWND hwnd, LAnnContainer& LeadContainer,  
																					L_BOOL fDoubleClick, L_INT x, L_INT y, L_UINT keyFlags) 
{ 
   UNREFERENCED_PARAMETER(hwnd); 
   UNREFERENCED_PARAMETER(keyFlags); 
   UNREFERENCED_PARAMETER(fDoubleClick); 
 
   L_INT nRet; 
   HANNOBJECT hObject; // Local variable for the annotation object  
   POINT  PointToTest; // The point in the window's client area to test  
   L_UINT TestResult; // Result of the test  
   pANNPOINT pPoints; // Pointer to the points in the object 
   L_UINT  uCount; // Number of points in the object  
   L_INT i; 
   ANNRECT rcDefine;// Defining rectangle for the object  
   L_DOUBLE cx; // Center x point 
   L_DOUBLE cy; // Center y point 
   LBuffer LeadBuffer ; 
   ANNHITTESTINFO HitTestInfo;  
 
   memset(&HitTestInfo, 0, sizeof(ANNHITTESTINFO));  
   HitTestInfo.uStructSize = sizeof(ANNHITTESTINFO);  
    
   // Did we hit an object?  
   // Use incoming coordinates to specify the point to test  
   PointToTest.x = x; 
   PointToTest.y = y; 
 
   // Get the object at the specified point  
   nRet = LeadContainer.HitTest ( &PointToTest, &TestResult, &hObject, &HitTestInfo, sizeof(ANNHITTESTINFO)); 
   if(nRet != SUCCESS) 
      return nRet; 
   if ( TestResult == ANNHIT_BODY ) 
   { 
      LAnnFreehand   LeadFreehand(hObject) ; 
 
      // first, get the # of points in the object 
      uCount = LeadFreehand.GetPointCount (); 
 
      LeadBuffer.Reallocate(sizeof(ANNPOINT) * uCount); 
 
      pPoints = (pANNPOINT)LeadBuffer.Lock() ; 
 
      // Now, get the points  
      nRet = LeadFreehand.GetPoints(pPoints); 
      if(nRet != SUCCESS) 
         return nRet; 
       
      // Get the defining rect, and find the center point 
      nRet = LeadFreehand.GetRect ( &rcDefine ); 
      if(nRet != SUCCESS) 
         return nRet; 
      cx = (rcDefine.right + rcDefine.left) / 2; 
      cy = (rcDefine.bottom + rcDefine.top) / 2; 
      for (i=0; i<(L_INT)uCount; i++) 
      { 
         pPoints[i].x += (cx - pPoints[i].x) / 2; 
         pPoints[i].y += (cy - pPoints[i].y) / 2; 
      } 
      // Put the new points back into the object 
      nRet = LeadFreehand.SetPoints ( pPoints, uCount); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      LeadBuffer.Unlock() ; 
   } 
   else 
      return FAILURE;  
   return SUCCESS; 
} 

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