The ltmmConvert and ltmmPlay objects allow the user to supply media data through memory instead of a file. The source can be defined by a global memory handle or by an array.
C Source
IltmmPlay* pPlay; // play object interface (initialized elsewhere)HGLOBAL hGlobal; // allocated and filled elsewhereIltmmPlay_put_SourceHGlobal (pPlay, (long) hGlobal);
C++ Source
IltmmPlay* pPlay; // play object interface (initialized elsewhere)HGLOBAL hGlobal; // allocated and filled elsewherepPlay->put_SourceHGlobal ((long) hGlobal);
C Source
IltmmPlay_ResetSource (pPlay); C++ Source
pPlay->ResetSource (); Once the source has been reset, the user may free the memory.
C Source
ULONG cbData; // size of the media data (initialized elsewhere)BYTE* pData; // pointer to the media data (initialized elsewhere)SAFEARRAY sa; // array descriptorVARIANT var;// setup the SAFEARRAY to reference the data buffersa.cbElements = sizeof(unsigned char);sa.cDims = 1;sa.cLocks = 0;sa.fFeatures = (FADF_STATIC | FADF_FIXEDSIZE);sa.pvData = pData;sa.rgsabound[0].cElements = cbData;sa.rgsabound[0].lLbound = 0;// the array must be passed in a VARIANTVariantInit(&var);V_VT(&var) = (VT_ARRAY | VT_UI1);V_ARRAY(&var) = &sa;// assign the arrayIltmmPlay_put_SourceArray (pPlay, var);
C++ Source
ULONG cbData; // size of the media data (initialized elsewhere)BYTE* pData; // pointer to the media data (initialized elsewhere)SAFEARRAY sa; // array descriptorVARIANT var;// setup the SAFEARRAY to reference the data buffersa.cbElements = sizeof(unsigned char);sa.cDims = 1;sa.cLocks = 0;sa.fFeatures = (FADF_STATIC | FADF_FIXEDSIZE);sa.pvData = pData;sa.rgsabound[0].cElements = cbData;sa.rgsabound[0].lLbound = 0;// the array must be passed in a VARIANTVariantInit(&var);V_VT(&var) = (VT_ARRAY | VT_UI1);V_ARRAY(&var) = &sa;// assign the arraypPlay->put_SourceArray (var);
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