Maximum2DTextureDimension Property

Summary
Gets the value that indicates the maximum 2D Texturing allowed by the current hardware.
Syntax
C#
C++/CLI
public static int Maximum2DTextureDimension { get; } 
public: 
static property int Maximum2DTextureDimension { 
   int get(); 
} 

Property Value

Value that indicates the maximum 2D Texturing allowed by the current hardware.

Remarks

The bigger this value is, the larger the objects that can be created successfully by the 3D engine.

Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.MedicalViewer; 
using Leadtools.Medical3D; 
 
public void Medical3DControlExample() 
{ 
   MainForm1 form = new MainForm1(); 
   form.ShowDialog(); 
} 
 
// MainForm1 will be the owner of the medical viewer control. 
class MainForm1 : Form 
{ 
   public MainForm1() 
   { 
      string DirectXVersion = Medical3DEngine.DirectXVersion; 
      bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion; 
      bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable; 
      bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable; 
      int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize; 
      int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize; 
      int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension; 
      int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension; 
      bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable; 
      bool TexturingAvailable = Medical3DEngine.TexturingAvailable; 
      bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable; 
      bool BlendingAvailable = Medical3DEngine.BlendingAvailable; 
      bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable; 
      bool HardwareCompatible = Medical3DEngine.HardwareCompatible; 
   } 
 
} 
Requirements

Target Platforms

Help Version 22.0.2023.1.24
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Leadtools.Medical3D Assembly

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.