public float YRotation { get; set; }
The camera Y rotation angle. Possible values range from -90 to 90.
The default value is 0.
Adjust the rotation using the mouse. For more information, refer to Leadtools.MedicalViewer.MedicalViewerBaseCell.AddAction(Leadtools.MedicalViewer.MedicalViewerActionType).
using Leadtools;using Leadtools.Codecs;using Leadtools.MedicalViewer;using Leadtools.Medical3D;public void Medical3DControlExample(){Medical3DLoadDICOMSeriesExamples LoadObject = new Medical3DLoadDICOMSeriesExamples();MedicalViewerSeriesManager output = LoadObject.LoadJamesHead();MainForm1 form = new MainForm1(output);form.ShowDialog();}// MainForm1 will be the owner of the medical viewer control.class MainForm1 : Form{private Medical3DControl _medical3DControl;public MainForm1(MedicalViewerSeriesManager output){RasterCodecs _codecs = new RasterCodecs();RasterImage _image;CodecsImageInfo codecsInformation;_medical3DControl = new Medical3DControl();this.SizeChanged += new EventHandler(MainForm1_SizeChanged);this.FormClosing += new FormClosingEventHandler(MainForm1_FormClosing);_medical3DControl.ObjectsContainer.Objects.Add(new Medical3DObject());int index;codecsInformation = _codecs.GetInformation((string)output.Stacks[0].Items[0].Data, true);int width = codecsInformation.Width;int height = codecsInformation.Height;int depth = 256;_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientInit(depth);for (index = 0; index < depth; index++){_image = _codecs.Load((string)output.Stacks[0].Items[index].Data, 0, CodecsLoadByteOrder.BgrOrGrayOrRomm, 1, 1);_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientSetFrame(_image, index, output.Stacks[0].Items[index].ImagePosition, true);}string spearator = ("\\");string[] test = output.Stacks[0].Items[0].ImageOrientation.Split(spearator.ToCharArray());float[] orientation = new float[6];int i;for (i = 0; i < 6; i++){orientation[i] = (float)Convert.ToDouble(test[i]);}_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientEnd(orientation, output.Stacks[0].PixelSpacing);// Camera rotation should be set based on camera and object position, in order to see the object, otherwise, the rendered scene will be the background._medical3DControl.ObjectsContainer.Camera.XRotation = -80;_medical3DControl.ObjectsContainer.Camera.YRotation = 10;_medical3DControl.ObjectsContainer.Camera.AxialRotation = 270;// value must be greater than 0 and less than 370Controls.Add(_medical3DControl);}void MainForm1_FormClosing(object sender, FormClosingEventArgs e){_medical3DControl.Dispose();}void MainForm1_SizeChanged(object sender, EventArgs e){if (_medical3DControl != null)_medical3DControl.Size = new Size(this.ClientRectangle.Right, this.ClientRectangle.Bottom);}}