Value that indicates the amount of dedicated GPU memory.
public static long DedicatedGPUMemorySize64 {get;} public:static property Int64 DedicatedGPUMemorySize64{Int64 get()}
Gets the value that indicates the amount of dedicated GPU memory, in 64-bit format.
✎ NOTE
Currently this property is not implemented and will always return 0.
using Leadtools;using Leadtools.Codecs;using Leadtools.MedicalViewer;using Leadtools.Medical3D;public void Medical3DControlExample(){MainForm1 form = new MainForm1();form.ShowDialog();}// MainForm1 will be the owner of the medical viewer control.class MainForm1 : Form{public MainForm1(){string DirectXVersion = Medical3DEngine.DirectXVersion;bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;bool TexturingAvailable = Medical3DEngine.TexturingAvailable;bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;bool BlendingAvailable = Medical3DEngine.BlendingAvailable;bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;bool HardwareCompatible = Medical3DEngine.HardwareCompatible;}}
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