L_Jp2Save

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2Save(hJp2, pszFile, pBitmap, eFormat, nBitsPerPixel, nQFactor, pSaveOptions, pSaveCallBack, pUserData)

Creates a file in any of the supported JPEG 2000 file formats.

Parameters

L_HJP2 hJp2

JPEG 2000 engine handle that was created by the L_Jp2Create function.

L_TCHAR * pszFile

Character string that contains the name of the JPEG 2000 file.

pBITMAPHANDLE pBitmap

Pointer to the bitmap handle that describes the data to be saved.

eJP2FILEFORMAT eFormat

Output JPEG 2000 file format.

L_INT nBitsPerPixel

Resulting files pixel depth. Possible values are: 8, 12, 16, 24, 32, 48, 64, and 0.

L_INT nQFactor

Quality factor. This value determines the degree of loss in the compression process. Possible values are from 0 to 255. Zero (0) represents lossless compression. Values between 1 and 255 are interpreted as a compression ratio.

pSAVEFILEOPTION pSaveOptions

Pointer to optional extended save options. Pass NULL to use the default save options.

FILESAVECALLBACK pSaveCallBack

Optional callback function for additional processing.If you do not provide a callback function, pass NULL.If you provide a callback function, use the function pointer as the value of this parameter.The callback function must adhere to the syntax described in FILESAVECALLBACK.

L_VOID * pUserData

Void pointer you can use to pass one or more additional parameters used by the callback function.To use this feature, assign a value to a variable, or create a structure that contains as many fields as you need. Then, in this parameter, pass the address of the variable or structure, casting it to L_VOID *. The callback function, which receives the address in its own pUserData parameter, can cast it to a pointer of the appropriate data type to access your variable or structure.If additional parameters are not needed, pass NULL.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

L_Jp2Save creates a file in any of the supported JPEG 2000 file formats. All of the currently-set engines boxes will also be saved in this file.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example saves/loads bitmap in JPEG 2000 file format

L_INT Jp2SaveExample(L_UINT8 * pXMLData, L_SIZE_T uSize) 
{ 
   L_HJP2 hEngine; 
   L_INT  nRet; 
   BITMAPHANDLE TmpBitmap; 
   L_JP2_XML_BOX XMLBox; 
   pL_JP2_MPEG7_BOX pMPEG7Box; 
   L_UINT uNumOfMPEG7; 
 
   /*Create JPEG  2000 engine handle*/ 
   hEngine = L_Jp2Create(); 
   /*Load an image*/ 
   nRet = L_Jp2Read(hEngine,MAKE_IMAGE_PATH(TEXT("image1.jpx")),&TmpBitmap,0,ORDER_BGR,NULL, NULL, NULL, NULL); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   /*Read MPEG7 boxes*/ 
   L_Jp2GetBoxes(hEngine, L_JPXB_MPEG7, (L_VOID**)&pMPEG7Box,&uNumOfMPEG7); 
    
   /*Reset all engine boxes*/ 
   L_Jp2ResetBoxes(hEngine); 
 
   /*Set JPX Engine Boxes*/ 
   if(uNumOfMPEG7) 
   { 
      L_Jp2SetBoxes(hEngine,L_JPXB_MPEG7,pMPEG7Box,uNumOfMPEG7); 
   } 
   /*Create an XML box*/ 
   XMLBox.uStructSize = sizeof(L_JP2_XML_BOX); 
   XMLBox.pData = pXMLData; 
   XMLBox.uDataSize = uSize; 
   /*Set XML box of JPX engine*/ 
   L_Jp2SetBoxes(hEngine,L_JPXB_XML,&XMLBox,1); 
   /*Save the image in JPx format*/ 
   nRet = L_Jp2Save(hEngine,MAKE_IMAGE_PATH(TEXT("Test.jpx")), &TmpBitmap,LEADJP2_JPX, 24, 5,NULL, NULL, NULL); 
   if(nRet != SUCCESS) 
      return nRet; 
   /*Free MPEG7 boxes*/ 
   if(uNumOfMPEG7) 
      L_Jp2FreeBoxes(hEngine, L_JPXB_MPEG7, pMPEG7Box, uNumOfMPEG7); 
   /*Destroy engine handle*/ 
   L_Jp2Destroy(hEngine); 
   if(TmpBitmap.Flags.Allocated) 
      L_FreeBitmap(&TmpBitmap); 
   return SUCCESS; 
} 

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