#include "l_bitmap.h"
L_LTDIS_API L_INT L_ClearPlaybackUpdateRect(hPlayback)
Clears the update rectangle used for an animation playback, leaving an empty rectangle.
Handle that references the animation playback.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
Regions are not supported on the Windows CE platform.
Required DLLs and Libraries
Win32, x64, Linux.
This example uses L_ClearPlaybackUpdateRect to avoid painting odd numbered bitmaps.
L_INT ClearPlaybackUpdateRectExample(L_HWND hWnd,pBITMAPHANDLE pTargetBitmap, HBITMAPLIST hList){L_INT nRet;HPALETTE hpalPaint = NULL; /* Paint palette handle */HPLAYBACK hPlayback; /* Animation playback */L_UINT uState; /* Next state in the playback */RECT rcUpdate; /* Source clipping rectangle used in playback */RECT rcDisplay; /* Display rectangle used in playback */HDC hdc; /* Device context of the current window */HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */L_UINT uIndex = 0; /* Current index to the bitmap list *//* Use the client area as the display rectangle */GetClientRect(hWnd,&rcDisplay);/* Create and run the playback */nRet = L_CreatePlayback(&hPlayback, pTargetBitmap, hList);if(nRet != SUCCESS)return nRet;do{nRet = L_ProcessPlayback(hPlayback, &uState);if(nRet != SUCCESS)return nRet;switch(uState){case PLAYSTATE_POSTRENDER:nRet = L_GetPlaybackIndex(hPlayback, (L_INT*)&uIndex);if(nRet != SUCCESS)return nRet;if(uIndex % 2){nRet = L_ClearPlaybackUpdateRect(hPlayback);if(nRet != SUCCESS)return nRet;}nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE);if(nRet != SUCCESS)return nRet;hdc = GetDC(hWnd);if (hpalPaint){hPalette = SelectPalette (hdc, hpalPaint, TRUE);RealizePalette(hdc);}nRet = L_PaintDC(hdc, pTargetBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY);if(nRet != SUCCESS)return nRet;if (hpalPaint)SelectPalette (hdc, hPalette, TRUE);ReleaseDC(hWnd, hdc);break;}} while(uState != PLAYSTATE_END);/* Clean up */nRet = L_DestroyPlayback(hPlayback, NULL);if(nRet != SUCCESS)return nRet;return SUCCESS;}
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