public DiceEffectCommand() public:DiceEffectCommand();
__init__() # Default constructor using Leadtools;using Leadtools.Codecs;using Leadtools.ImageProcessing.SpecialEffects;public void DiceEffectCommandExample(){// Load an imageRasterCodecs codecs = new RasterCodecs();codecs.ThrowExceptionsOnInvalidImages = true;RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image2.jpg"));// Prepare the commandDiceEffectCommand command = new DiceEffectCommand();command.XBlock = 16;command.YBlock = 16;command.Randomize = 0;command.Flags = DiceEffectCommandFlags.Count |DiceEffectCommandFlags.Border;command.BorderColor = new RasterColor(0, 0, 0);// Apply Dice Effect for this image.command.Run(image);codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);}static class LEAD_VARS{public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";}
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