public BricksTextureCommand(
int bricksWidth,
int bricksHeight,
int edgeWidth,
int mortarWidth,
int mortarRoughness,
int mortarRoughnessEvenness,
int bricksRoughness,
int bricksRoughnessEvenness,
int shadeAngle,
RasterColor mortarColor,
BricksTextureCommandFlags flags
)
public:
BricksTextureCommand(
int bricksWidth,
int bricksHeight,
int edgeWidth,
int mortarWidth,
int mortarRoughness,
int mortarRoughnessEvenness,
int bricksRoughness,
int bricksRoughnessEvenness,
int shadeAngle,
RasterColor mortarColor,
BricksTextureCommandFlags flags
)
__init__(self,bricksWidth,bricksHeight,edgeWidth,mortarWidth,mortarRoughness,mortarRoughnessEvenness,bricksRoughness,bricksRoughnessEvenness,shadeAngle,mortarColor,flags) # Overloaded constructor
bricksWidth
Flat area of the brick width, in pixels. Valid range is from 0 to the image width. This parameter only accepts positive values.
bricksHeight
Flat area of the brick height, in pixels. Valid range is from 0 to the image height. This parameter only accepts positive values.
edgeWidth
Perceived edge width, in pixels, which represents the brick edge width when the brick is viewed from the perpendicular to the front of the brick. Minimum value is 1. See the following figure:
mortarWidth
Mortar width, or the space between two adjacent bricks. This parameter only accepts positive values.
mortarRoughness
Mortar roughness. Valid range is from 0 to 300. At 0, the mortar looks completely smooth. Use higher values to increase the roughness.
mortarRoughnessEvenness
Weathering factor for the mortar. Valid range is from 0 to 10. The higher the value the more weathered the mortar looks.
bricksRoughness
Brick roughness. Valid range is from 0 to 300. At 0, the brick looks completely smooth. Use higher values to increase the roughness of the brick surface.
bricksRoughnessEvenness
Weathering factor for the bricks. Valid range is from 0 to 10. The higher the value the more weathered the bricks look.
shadeAngle
Angle, in degrees, that identifies from which side the light will hit the brick edges, resulting in a brightening of the opposite angle edges, and the darkening of the other edges. Valid range is from 0 to 360.
mortarColor
Fill color that specifies the mortar color.
flags
Flags that indicate which type of brick edge to use, and which mortar style to use.
Run the BricksTextureCommand on an empty gray image.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.SpecialEffects;
public void BricksConstructorExample_S2()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\\Image3.cmp"));
// Prepare the command
FillCommand cmd = new FillCommand(new RasterColor(128, 128, 128));
cmd.Run(image);
BricksTextureCommand command = new BricksTextureCommand(60, 20, 3, 4, 300, 10, 0, 10, 0, new RasterColor(0, 0, 0), BricksTextureCommandFlags.SmoothedOutEdges | BricksTextureCommandFlags.TransparentMortar);
//Apply Bricks Texture on the image.
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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