public RasterImage BumpImage { get; set; }
public:
property RasterImage^ BumpImage {
RasterImage^ get();
void set ( RasterImage^ );
}
BumpImage # get and set (BumpMapCommand)
Image used to create texture pattern.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void BumpMapCommandExample()
{
// Load an image
RasterImage image;
RasterCodecs codecs = new RasterCodecs();
image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image3.cmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1);
// Prepare the command
BumpMapCommand command = new BumpMapCommand();
command.Azimuth = 5;
command.Brightness = 50;
command.BumpImage = image;
command.BumpPoint = new LeadPoint(0, 0);
command.Depth = 3;
command.DestinationPoint = new LeadPoint(0, 0);
command.Elevation = 0;
command.Intensity = 0;
command.LookupTable = null;
command.Tile = true;
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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