public int BricksRoughnessEvenness { get; set; }
BricksRoughnessEvenness # get and set (BricksTextureCommand)
Weathering factor for the bricks. Valid range is from 0 to 10. The higher the value the more weathered the bricks look.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.SpecialEffects;
public void BricksCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\\Image3.cmp"));
// Prepare the command
FillCommand cmd = new FillCommand(new RasterColor(128, 128, 128));
cmd.Run(image);
BricksTextureCommand command = new BricksTextureCommand();
command.BricksWidth = 60;
command.BricksHeight = 20;
command.OffsetX = 0;
command.OffsetY = 0;
command.EdgeWidth = 3;
command.MortarWidth = 4;
command.ShadeAngle = 315;
command.RowDifference = 33;
command.MortarRoughness = 20;
command.MortarRoughnessEvenness = 0;
command.BricksRoughness = 10;
command.BricksRoughnessEvenness = 0;
command.MortarColor = new RasterColor(0, 0, 0);
command.Flags = BricksTextureCommandFlags.SmoothedOutEdges | BricksTextureCommandFlags.TransparentMortar;
//Apply Bricks Texture on the image.
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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