The Client Side Example for C++

#include "ltmm.h" 
#include "ILMNetDmx2.h" 
 
void main() 
{ 
   IltmmPlay* pPlay ;  
   IUnknown* pUnk = NULL;  
   ILMNetDmx* pDmx;  
   long bitrate = 0;  
   BSTR Message;  
   BSTR sServer;  
   BSTR szFileName;  
 
   CoInitialize(NULL);  
 
   CoCreateInstance(CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, IID_IltmmPlay, (void**) &pPlay);  
 
   // set the player source:  
   sServer = SysAllocString(L"ltsf://10.0.4.23"); 
   pPlay->put_SourceFile(sServer);  
   SysFreeString(sServer);  
 
   // you can monitor the incoming bit rate by checking the BitRate property of  
   // the demultiplexer object:  
   pPlay->GetSubObject(ltmmPlay_Object_Splitter, &pUnk);  
   pUnk->QueryInterface(IID_ILMNetDmx, (void**) &pDmx);  
   pUnk->Release(); 
 
   pDmx->get_BitRate(&bitrate); // you may display the value  
   // Get the output file name 
   pDmx->get_OutputFileName(&szFileName);  
   if (szFileName == NULL)  
   { 
      // Set the output file name to record the incoming stream 
      szFileName = SysAllocString(MAKE_MEDIA_PATH("output.avi")); 
      pDmx->put_OutputFileName(szFileName);  
   } 
   SysFreeString(szFileName);  
 
   // if the AutoStart property is not TRUE, you need to run the player:  
   pPlay->Run(); 
 
   // To give a chance to receive some data 
   Sleep(20000);  
 
   /* to receive a text message sent by the server, use the ReadMessage method: */ 
   /* first, get the demux interface again (you might want to keep it for the life of  
      the communication session:  
      read the message: */ 
   pDmx->ReadMessage(&Message);  
 
 
   pDmx->Release(); 
   pPlay->Release(); 
   CoUninitialize(); 
   /* do something with the message. */ 
 
   /* You need to call ReadMessage continuously to check for new messages.*/  
} 
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