#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendGMLData(hJp2, pFileName, pGMLData)
| L_HJP2 hJp2; | JPEG 2000 engine handle | 
| L_TCHAR * pFileName; | name of the file | 
| pL_JP2_GMLDATA pGMLData; | pointer to the L_JP2_GMLDATA structure | 
Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.
| Parameter | Description | 
| hJp2 | JPEG 2000 engine handle that was created by the L_Jp2Create function. | 
| pFileName | Character string that contains the name of the JPEG 2000 file to which to append the GML data. | 
| pGMLData | Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended. | 
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
L_Jp2AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is in JP2 format, the function returns: ERROR_FILE_FORMAT.
Required DLLs and Libraries
| For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Win32, x64.
| Functions: | L_Jp2ReadGMLData, L_Jp2AppendGMLDataMemory, L_Jp2AppendBoxes, L_Jp2AppendBoxesMemory, L_Jp2AppendFrames, L_Jp2AppendFramesMemory, L_Jp2ReadBox, L_Jp2ReadBoxMemory | 
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This example appends user GML data to a JPEG 2000 file.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileNameL_INT Jp2AppendGMLDataExample(pL_JP2_GMLDATA pGMLData){L_HJP2 hEngine;/*Create JPEG 2000 engine handle*/hEngine = L_Jp2Create();/*Read GML data*/L_Jp2AppendGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), pGMLData);/*Destroy engine handle*/L_Jp2Destroy(hEngine);return SUCCESS;}
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