#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetTag(hObject, puTag)
HANNOBJECT hObject;  | 
handle to the annotation object  | 
L_UINT32 * puTag;  | 
address of the variable to be updated  | 
Gets the tag of the specified annotation object. You can use this tag to uniquely identify objects when they are saved in a file.
Parameter  | 
Description  | 
hObject  | 
Handle to the annotation object.  | 
puTag  | 
Address of the variable to be updated with the object's tag.  | 
SUCCESS  | 
The function was successful.  | 
< 1  | 
An error occurred. Refer to Return Codes.  | 
Before calling this function, you must declare a variable of data type L_UINT32. Then, pass the address of the variable in the puTag parameter. This function will update the variable with the tag of the annotation object.
Required DLLs and Libraries
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 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.  | 
Win32, x64.
Functions:  | 
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Topics:  | 
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For complete sample code, refer to the ANNOTATE example. This example shows how an active object’s tag can be used to invoke a particular action.
L_INT AnnGetTagExample(HANNOBJECT hAnnObject){L_INT nRet;L_UINT32 ObjectTag; /* Tag used to identify an object */L_UINT ActiveState; /* Specifies whether the object can be activated *//* Get the tag and the active state */nRet = L_AnnGetTag(hAnnObject, &ObjectTag);if(nRet != SUCCESS)return nRet;nRet = L_AnnGetActiveState(hAnnObject, &ActiveState);if(nRet != SUCCESS)return nRet;/* Take an action based on the tag and the active state */if ((ObjectTag == 3) && (ActiveState == ANNACTIVE_ENABLED))MessageBox (NULL, TEXT("This is what we do for No. 3"), TEXT("Notice"), MB_OK);return SUCCESS;}
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