#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetFontName(hObject, pFontName, puLen)
HANNOBJECT hObject;  | 
handle to the annotation object  | 
L_TCHAR * pFontName;  | 
pointer to the variable to be updated  | 
L_UINT *puLen;  | 
address of integer variable to be updated with text length  | 
Gets the font name (character string) for the text in the specified annotation object.
Parameter  | 
Description  | 
hObject  | 
Handle to the annotation object.  | 
pFontName  | 
Pointer to a character string to be updated with the name of the font used by the annotation object.  | 
puLen  | 
Pointer to a variable to be updated with the length of pFontName string.  | 
SUCCESS  | 
The function was successful.  | 
< 1  | 
An error occurred. Refer to Return Codes.  | 
To get the font name, the user should:
1.  | 
Declare a variable of type L_UINT.  | 
2.  | 
Call this function passing the address of the variable as the puLen parameter and pFontName as NULL. The length will be returned in the variable *puLen.  | 
3.  | 
Allocate a buffer of size *puLen.  | 
4.  | 
Call this function passing the allocated buffer to the pFontName parameter to obtain the text.  | 
Required DLLs and Libraries
| 
 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.  | 
Win32, x64.
For an example, refer to L_AnnSetFontName.
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