#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetTransparent(hObject, pbTransparent)
HANNOBJECT hObject;  | 
handle of the annotation object  | 
L_BOOL *pbTransparent;  | 
address of the variable to be updated  | 
Gets a value indicating whether the bitmap stamp is using a transparent color.
| Parameter | Description | |
| hObject | Handle of the annotation object | |
| pbTransparent | Address of the variable to be updated with a value indicating whether the bitmap stamp is transparent. Possible values are: | |
| Value | Meaning | |
| TRUE | The bitmap stamp is using a transparent color. | |
| FALSE | The bitmap stamp is not using a transparent color. | |
SUCCESS  | 
The function was successful.  | 
< 1  | 
An error occurred. Refer to Return Codes.  | 
Gets a value indicating whether the bitmap is using a transparent color. A transparent color is not painted when the image is painted.
The L_AnnGetTransparent function is valid only for the following object types when they are using a bitmap:
Point
Stamp (including the Rubber Stamp tools)
In addition, the Automation object stores transparency settings along with the other object default settings.
Call the L_AnnSetTransparent function to set such objects to use a transparent color. By default the transparent color is white (0x00FFFFFF). Call the L_AnnSetTransparentColor function to set the color to be used as the transparent color. Call the L_AnnGetTransparent function to get a value that indicates whether the bitmap being used by the annotation object is using a transparent color. Call the L_AnnGetTransparentColor function to get a value that indicates which color is being used as the transparent color.
Required DLLs and Libraries
| 
 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.  | 
Win32, x64.
For an example, refer to L_AnnSetTransparent.
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